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Target 1 Zombie-Type monster with 0 DEF in your Graveyard; Special Summon it. Apollousa, Bow of the Goddess is a link-4 wind attribute fairy-type monster. Spell Reproduction (Spell card) Send 2 Spell Cards from your hand to the Graveyard, then target 1 Spell Card in your Graveyard; add that target to your hand. This card must be face-up on the field to activate and to resolve this effect. All monsters you control gain 500 ATK. Aunt Ruth's Kitchen | Continuous Spell Card: Cards of the Red Stone: : Spell Card Normal Spell Card: Normal Spell Card: Catapult Zone: : Spell Card Field Spell Card: Field Spell Card: Condolence Puppet: : Spell Card Normal Spell Card: Normal Spell Card: Convert Contact: . This card can activate these effects depending on the monster card types on the field. If a "Spirit Message" card would be placed on your field with "Destiny Board", you can Special Summon it as a Normal Monster (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) instead, and if you do, it is unaffected by card effects, except "Destiny Board", and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. You can only use this effect of "Magikey World" once per turn. During damage calculation, if a player would take battle damage: You can make neither player take any battle damage from that battle, and if you do, send 1 Level 4 or lower Insect monster from your Deck to the GY, then, if you sent a Normal Monster this way, you can Special Summon any number of monsters with the same name as that monster, from your hand, Deck, and/or GY. Level 1) for the rest of this turn. (You can only gain this effect once per turn.) If this card is Normal or Special Summoned: You can Special Summon 1 monster with 800 ATK and 1000 DEF from your Deck in Defense Position, except "Edea the Heavenly Squire", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. You can banish this card and 1 "Monarch" Spell/Trap Card from your Graveyard, then target 1 Set card on the field; destroy it. During damage calculation, if your "roid" monster battles: You can send 1 "roid" monster from your Deck to the GY; switch the original ATK and DEF of your battling monster during the damage calculation only. When an Xyz Monster battles another monster, that Xyz Monster gains 200 ATK & DEF ? Hang On Mach Dimensional Fissure Macro Cosmos Banisher of the Light 10. You can only use this effect of "Doll House" once per turn. Once per turn: You can reveal any number of "Deskbot" cards in your hand and shuffle them into the Deck, then draw the same number of cards. When this card is Normal or Special Summoned, you can select up to 2 cards in your opponent's Graveyard, remove them from play. Monsters your opponent controls lose 100 ATK/DEF for each Defense Position monster on the field. During your Standby Phase: You can Special Summon 1 "Infernoid Token" (Fiend-Type/FIRE/Level 1/ATK 0/DEF 0). All Beast-Type monsters you control gain 100 ATK for each monster in your Graveyard. Once per turn, during the End Phase: Special Summon as many "Torment Tokens" (Fiend/DARK/Level 3/ATK 1000/DEF 1000) as possible to the turn player's field in Defense Position, up to the number of monsters Tributed this turn while this card was face-up. | Destroy a monster if its ATK becomes 0 by this effect. Both players can Tribute Summon "Ancient Gear" monsters with 1 less Tribute than required. Each "tellarknight" Xyz Monster gains 200 ATK and DEF for each Xyz Material attached to it. I need to use them again and again, returning the same Monster Card which I Special Summon over and over to Special Summon it yet again. I Recommend the "Red Eyes Insight" and "Red Eyes spirit". Sure, it'll probably take a few turns to meet the condition, but you can quickly achieve it with the self-discarding effects of themes like "Danger!" All rights reserved. If this card is Tribute Summoned: Target 1 card on the field and 1 card in either player'sGraveyard, also if this card was Tribute Summoned by Tributing a WIND monster, you can target an additional card on the field; place the first target(s) on the top of theDeck in any order, also, after that, return the additional target (if any) to the hand. (This card is NOT treated as a Trap Card.) This site is for entertainment purposes only. Ritual: Shuffle 1 monster on the field into the Deck. You can banish 8 "Mekk-Knight" monsters with different names from your GY and/or face-up from your field; send your opponent's entire hand and Extra Deck to the GY. Once per turn, if your monster would be destroyed by battle, you can send 1 "Therion" card or 1 "Endless Engine Argyro System" from your Deck to the GY instead. Otherwise, return it to the Extra Deck. You can only activate 1 "The Weather Forecast" per turn. When this card is Tribute Summoned, return 1 card on the field to the top of its owner's Deck. You can reveal 1 Level 5 Dragon monster in your hand; add 1 "Gaia The Fierce Knight" monster from your Deck to your hand. You cannot Normal Summon/Set the turn you activate this effect (even if this card leaves the field). Each turn, 1 Level 5 or higher Gemini monster you Normal Summon can be Summoned without Tributing. If this card was Tributed Summoned by Tributing an EARTH monster, add this additional effect. When a "Six Samurai" monster is attacked, the attacking monster loses 500 ATK during damage calculation only. Once per turn: You can banish 3 Wyrm-Type monsters from your Graveyard, then target 1 card on the field; destroy it. which is semi-limited - as it gets your deck started. Once per turn: You can reveal any number of "Kozmo" monsters in your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck. You can only use this effect of "Ignister A.I.Land" once per turn. If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." If this card is Tribute Summoned: You can send 2 "Monarch" Spell/Trap Cards with different names from your hand and/or Deck to the Graveyard, and if you do, shuffle 1 card from your opponent's hand (at random), Graveyard, or their side of the field into the Deck. Their opponent cannot target Set Spells/Traps they control with card effects, also they cannot be destroyed by their opponent's card effects. All linked monsters on the field gain 500 ATK/DEF. "Dream Mirror" monsters you control cannot be targeted by your opponent's card effects, or their monsters' attacks, except your "Dream Mirror" monster(s) with the highest Level. Each player receives certain effects, depending on the monster Attributes they control. When this card on the field is destroyed and sent to the Graveyard, you can add 1 "Meklord Emperor" monster from your Deck to your hand. You can only use this effect of "The Prime Monarch" once per turn. You can use this effect of "P.U.N.K. Those Graveyard effects are largely a value-add . If your "Mikanko" monster battles, your opponent cannot activate cards or effects until the end of the Damage Step. During the End Phase, destroy all face-up Attack Position monsters the turn player controls, that did not declare an attack. During your Main Phase: You can Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can send this card from the Field Zone to the Graveyard, then target 3 "Super Quantal Mech Beast" Xyz Monsters with different names you control and/or in your Graveyard; Special Summon 1 "Super Quantal Mech King Great Magnus" from your Extra Deck, and if you do, attach the targeted monsters and their Materials to it as Xyz Materials. All "Dinomist" monsters on the field gain 300 ATK and DEF. Once per turn: You can target 1 Ritual Monster you control; show 1 Ritual Monster in your hand, until the end of this turn. You can only use each of the following effects of "F.A. All "Krawler" monsters on the field gain 300 ATK/DEF. Once per turn, during damage calculation, if your Fiend monster battles an opponent's monster: You can send 1 "Evil HERO" monster from your Deck or Extra Deck to the GY; your monster gains ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn (even if this card leaves the field). You can only activate 1 "Tenacity of the Monarchs" per turn. If your opponent controls a card in their Spell & Trap Zone: You can Special Summon 1 "Trickstar Token". Once per turn, if a monster(s) is Special Summoned and an "Ursarctic" Synchro Monster is on the field (except during the Damage Step): You can remove all counters from this card (min. You can target 1 "Beetrooper" monster in your GY; Special Summon it, but it cannot attack this turn, also you lose LP equal to its original ATK. 5 Counters: Inflict 300 damage to your opponent for each "Symphonic Warrior" card on the field. card from your GY; Special Summon 1 "P.U.N.K." You can target 1 monster in your Graveyard with ATK equal to the total ATK of all face-up Plant-Type monsters on the field: destroy this card and all face-up Plant-Type monsters, then Special Summon that target. When this card is activated: You can add 1 "Kashtira" monster from your Deck to your hand. When this card is Tribute Summoned, you can select up to 2 Spell or Trap Cards on the field. While you control a monster that is equipped with an Equip Card, all monsters your opponent controls that can attack must attack monsters equipped with Equip Cards. monster you control is destroyed by battle: You can discard 1 random card from your opponent's hand. You can only use each effect of "Megaroid City" once per turn. Increases the ATK and DEF of all Dragon, Winged Beast, and Thunder-Type monsters by 200 points. Increases the ATK and DEF of all Fiend and Spellcaster-Type monsters by 200 points. Circuit Grand Prix" once per turn. During the next Standby Phase of the controller who Summoned that monster, return it to the field in face-up Attack Position. If you control the equipped monster and this card: You can send both to the Graveyard; draw 2 cards. You can only use this effect of "Magician's Salvation" once per turn. To activate this card you must control no monsters, and a Set Spell/Trap(s) you control must have been destroyed by card effect this turn. Spellbook of Fate - YuGiOh - If you control a Spellcaster-Type monster: You can banish up to 3 "Spellbook" Spell Cards from your Graveyard; apply this effect, depending on the number of Spell Cards banished for this card's activation. You can Fusion Summon Fusion Monsters that must be Special Summoned with "Dark Fusion", with effects other than "Dark Fusion". If you control no monsters: You can Special Summon 1 "Rose Dragon" monster or 1 Plant monster from your hand. Each time a monster(s) is banished, place 1 Chaos Counter on this card for each of those monsters. monster(s) is Normal or Special Summoned to your field: Place 1 counter on it. You can discard 1 card; add 1 "Plunder Patroll" card from your Deck to your hand, except "Plunder Patroll Shipyarrrd". Once per turn: You can target 1 Set card in your opponent's Spell & Trap Zone; while this card is in the Field Zone, that Set card cannot be activated until the End Phase, and your opponent must activate it during the End Phase or else send it to the GY. Once per turn, if you Link Summon an "Appliancer" Link Monster(s): You can add 1 "Appliancer" monster from your GY to your hand. Once per turn: You can discard 1 "Heraldic Beast" monster; add 1 "Heraldry" Spell/Trap Card from your Deck to your hand, except "Augmented Heraldry". 10. Each time a "Koa'ki Meiru" monster on the field is destroyed during the End Phase, its owner can add 1 "Koa'ki Meiru" monster from their deck to their hand. While you have no cards in your Extra Deck and you are the only player that controls a Tribute Summoned monster, your opponent cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Libromancer First Appearance" per turn. Once per turn, if a monster(s) is Normal or Special Summoned (except during the Damage Step): You can target 1 WATER monster you control; that monster, along with any face-up monsters your opponent currently controls, loses ATK equal to the targeted monster's original ATK, until the end of this turn. You can only activate 1 "Primeval Planet Perlereino" per turn. 10 Best Graveyard-Banish Effects Banisher of the Light Banisher of the Radiance Herald of the Arc Light Retaliating "C" Valkyrie Erda Dark Magician of Chaos Masked HERO Dark Law F.A. All Rock monsters you control gain 500 ATK/DEF. If you control a Level 4 or lower EARTH Rock-Type monster: You can target 1 Level 4 or lower "Magnet Warrior" monster in your Graveyard; Special Summon it. When this card is activated: You can add 1 "Aleister the Invoker" from your Deck to your hand. Special Summon up to 2 "Rokket" monsters with different names from your hand in Defense Position. Risk of becoming useless if your opponent is also running a 30-card deck. "Myutant" monsters you control gain 100 ATK for each of your banished "Myutant" cards with different names. 2: If your Beast-Warrior monster attacks this turn, your opponent cannot activate cards or effects until the end of the Damage Step. Each turn, 1 Level 5 or higher "Metaphys" monster you Normal Summon can be Summoned without Tributing, but banish it during the End Phase of the next turn. All Aqua-Type/WATER/Level 2 or lower monsters gain 1200 ATK. Once per turn, if a face-up "Gunkan" monster(s) you control that was Special Summoned from the Extra Deck is sent to your GY by an opponent's card: Activate this effect; your opponent pays LP exactly equal to that monster's DEF in the GY, then you can apply this effect. 2 Level 2 Aqua-Type monsters. When this card is activated: You can place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. While you control 2 or more face-up Attack Position monsters, your opponent cannot target monster(s) with the lowest ATK for an attack. If it was a DARK Monster Card, inflict 1000 damage to your opponent. You can only activate 1 "Impcantation Thanatosis" per turn. You can only use each effect of "Reptilianne Recoil" once per turn. Once per turn, when a WIND monster(s) is destroyed by a card effect and sent to your Graveyard (except during the Damage Step): You can Special Summon 1 Level 3 or lower WIND monster from your hand or Deck. You can only use this effect of "Earthbound Geoglyph" once per turn. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. You can only use each effect of "Despia, Theater of the Branded" once per turn. Increases the ATK and DEF of all WATER monsters by 200 points. When this card is activated: You can add 1 "Magikey" monster from your Deck to your hand. You can only use each effect of "Live Twin Channel" once per turn. once per turn. You can Tribute 1 WIND Spellcaster-Type monster; Special Summon 1 Level 4 or lower "Majespecter" monster from your Deck. (This card is always treated as a "F.A." While you control a "Dinowrestler" monster, each player can attack with only 1 monster during each Battle Phase. During your End Phase: You can activate each of these effects up to once per turn, depending on the total number of "Noble Knight" cards with different names in your Graveyard and/or you control. If you control a Spellcaster-Type monster and your opponent does not, your opponent cannot activate Spell Cards. Once per turn, if exactly 1 Dragon monster you control would be destroyed by battle or card effect, you can send 1 Normal Monster from your hand or Deck to the GY instead. Traduo Context Corretor Sinnimos Conjugao. While your opponent controls a monster, all "Rescue-ACE" monsters you control gain 500 ATK/DEF. "Cyberdark" Effect Monsters you control that are equipped with an Equip Card cannot be destroyed by your opponent's card effects, also your opponent cannot target them with card effects. When this card is activated: Shuffle all "Madolche" monsters in your Graveyard into the Deck. <br> 2: Change 1 monster on the field . All face-up monsters on the field become DARK. to their field, which cannot attack directly, with ATK/DEF equal to what the destroyed monster had on the field. Once per turn, during the End Phase: You can draw cards equal to the number of "Crystron" Synchro Monsters you Synchro Summoned this turn. The Level of the shown Ritual Monster becomes the targeted monster's Level, until the end of this turn (even if this card leaves the field). During your Main Phase, you can Normal Summon 1 "Traptrix" monster, in addition to your Normal Summon/Set. You can only use each effect of "Ogdoadic Origin" once per turn. Once per turn, during the Main Phase 2: The turn player can activate this effect; they gain 500 LP, and until the end of this turn apply these effects. Otherwise, place it on either the top or bottom of your Deck. You can only activate 1 "Therion Discolosseum" per turn. Once per turn, when an opponent's monster declares an attack: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position, then you can negate the attack. Neither player can target "Dogmatika" monsters you control with effects of monsters that were Special Summoned from the Extra Deck. Once per turn: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position. Once per turn, if a Dinosaur-Type monster is Normal or Special Summoned (except during the Damage Step): You can Special Summon 1 "Jurraegg Token" (Dinosaur-Type/EARTH/Level 1/ATK 0/DEF 0) to your opponent's field in Defense Position. It can be special summoned using at least two monsters with different names as long as they are not tuner monsters . Send 1 "Monarch" Spell/Trap Card from your hand to the Graveyard; draw 2 cards. LIGHT: Play with your hand revealed at all times. If an "Infernoid" monster you control battles an opponent's monster, after damage calculation: You can send this card to the Graveyard; banish those monsters. If your opponent controls more monsters than you do: You can banish this card from the GY; Special Summon 1 "Dinowrestler" monster from your Deck. If you control a "Dual Avatar" Effect Monster: You can Special Summon 1 "Dual Avatar Spirit Token" (Warrior/LIGHT/Level 2/ATK 0/DEF 0), also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. If a Level 10 EARTH Machine-Type monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can activate this effect; your opponent takes no battle damage for the rest of this turn (even if this card leaves the field), also you Special Summon 1 Level 4 EARTH Machine-Type monster with 1800 or more ATK from your Deck, and if you do, it becomes Level 10. Scout Songs | After damage calculation, if your "Dogmatika" monster battled an opponent's monster: Destroy that opponent's monster. When an opponent's monster declares a direct attack: You can add 1 "Ghostrick" card from your Deck to your hand. Once per turn: You can target 2 "Monarch" Spell/Trap Cards in your Graveyard; shuffle them into the Deck, then draw 1 card. If this card is Tribute Summoned: Target 1 card on the field; banish it, and if you do, inflict 1000 damage to your opponent, then, if it is a DARK Monster Card, banish all cards with that name from the hand, Main Deck, Extra Deck, and Graveyard of the player who controlled it. If you Normal or Special Summon "Dark Magician" or "Dark Magician Girl" (except during the Damage Step): You can target 1 of those monsters; Special Summon 1 "Dark Magician" or "Dark Magician Girl" from your GY, with a different name than that monster. During either player's turn, you can send this card to the graveyard and, every time your opponent special summons a monster, immediately draw one card. During your turn, if a face-up Level 7 LIGHT Dragon monster you control returns to the hand: You can draw 1 card. Once per turn: You can remove 4 or more Chaos Counters from your side of the field to target 1 banished monster with a Level equal to the number of Chaos Counters removed; Special Summon that target. Fusion Monsters that list "Elemental HERO Neos" as a Fusion Material Monster do not have to activate their effects during the End Phase that shuffle them into the Extra Deck. If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." It requires you to have at least seven dark monsters in your graveyard; you banish five of them, then draw three cards. You can only use each of the following effects of "Great Sand Sea - Gold Golgonda" once per turn. You can only use this effect of "Numeron Network" once per turn. Once per turn: You can target 1 Link Monster on the field; move it to a Main Monster Zone it points to on its controller's field. Roll 1 six-sided die, or toss a coin, 5 times. Once per turn, if a face-up WIND monster you control returns to the hand, you can Special Summon 1 Level 4 or lower WIND monster from your Deck. If this card is sent to the GY: You can add 1 "D/D" monster from your GY, or 1 face-up "D/D" Pendulum Monster from your Extra Deck, to your hand. You can only activate 1 "Magikey World" per turn. Nebula Dragon. All "Marincess" monsters you control gain 200 ATK, also each one gains 600 ATK for each "Marincess" card equipped to it. If there are 2 cards in the Field Zones: The turn player can target 1 Monster Card in their own Spell & Trap Zone; they Special Summon that card to their own Main Monster Zone in its same column. If a Fish monster(s) is Normal or Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can target 1 Fish monster you control; banish it, and if you do, add this card to your hand. Your opponent cannot activate cards or effects in response to the activation of your cards and effects that target an Xyz Monster you control. Monsters lose 500 ATK for each Venom Counter on them. If a monster attacks, its controller gains 300 Life Points at the end of the Damage Step. Once per turn, during your End Phase, shuffle 1 monster from your Graveyard into the Deck or destroy this card. (If the zone is occupied, destroy the occupying card.) Face-up "Meklord Emperor" monsters you control cannot be targeted by the effects of Synchro Monsters. All "Zoodiac" monsters you control gain 300 ATK and DEF. If an "Arcana Force" monster destroys an opponent's monster by battle, you gain Life Points equal to the destroyed monster's original ATK. If this card is Tribute Summoned: You can send 2 "Monarch" Spell/Trap Cards with different names from your hand and/or Deck to the Graveyard, and if you do, Special Summon1 monster with 2400 or more ATK and 1000 DEF from your Deck, but return it to the hand during the End Phase. You can only use each of the following effects of "Elborz, the Sacred Lands of Simorgh" once per turn. Once per turn, if you Link Summon a "Prank-Kids" Link Monster (except during the Damage Step): You can have all monsters your opponent controls lose 500 ATK (even if this card leaves the field). Once per turn, during your Main Phase: You can place 1 "Myutant" monster from your hand on the bottom of the Deck, and if you do, draw 1 card. You can only use each effect of "Floowandereeze and the Magnificent Map" once per turn. If your opponent controls more monsters than you do, your opponent cannot activate monster effects or declare an attack. During each player's Main Phase 1, monsters on the field cannot be destroyed by their opponent's card effects, also neither player can target monsters their opponent controls. You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. When this card on the field is destroyed, destroy all face-up "Nordic" monsters. If this card was Tributed Summoned by Tributing a FIRE monster, add this additional effect. You can target 1 Dragon monster you control; it gains ATK/DEF equal to the total Link Rating of the Link Monsters currently on the field x 100, until the end of the opponent's turn. You can only activate 1 "Evil Eye Domain - Pareidolia" per turn. All EARTH monsters lose 500 ATK and gain 400 DEF. Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. During the turn it is Normal or Special Summoned, this card cannot attack. Up to twice per turn, if an "Amorphage" monster(s) you control is Tributed, draw 1 card. Card Game Collector All "Amorphage" monsters on the field gain 300 ATK and DEF. At the start of the Battle Phase, if you control no monsters, or all monsters you control are Warrior monsters: You can Special Summon 1 "War Rock" monster from your hand with a different name than the cards you control. If this card is Tribute Summoned: You can send 2 "Monarch" Spell/Trap Cards with different names from your hand and/or Deck to the Graveyard, and if you do, Special Summon1 monster with 2400 or more ATK and 1000 DEF from your Deck, but return it to the hand during the End Phase. 6: Add 1 Beast-Warrior monsters from your Deck to your hand. Silver Fang is a Beast-type Normal Monster that Yugi used a few times during the Duelist Kingdom arc. Increase the ATK of all WIND monsters by 500 and decreases their DEF by 400 points. If your "Fabled" monster attacks an opponent's monster and you have less cards in your hand than your opponent, your monster gains ATK equal to the difference in the number of cards x 200, during damage calculation only. When this card is activated: Place 1 "Vaylantz" Field Spell from your Deck face-up in your opponent's Field Zone, except "Vaylantz World - Konig Wissen". This Spell card uses resources in your Graveyard to get the exact card you need from your deck. Once per turn: You can Special Summon 1 Level 2 or lower Insect monster from your hand in face-up or face-down Defense Position. All "Gravekeeper's" monsters gain 500 ATK and DEF. All "Igknight" monsters gain 300 ATK and DEF. You can banish 9 "Deskbot" cards with different names from your field and/or Graveyard, except "Deskbot Base"; shuffle all cards from your opponent's hand, field and Graveyard into the Deck. EARTH: During your Standby Phase: Target 1 face-up Defense Position monster you control; destroy it. When this card is activated: Add 1 "Black Luster Soldier" Ritual Monster or 1 "Gaia The Fierce Knight" monster from your Deck to your hand. If you Special Summon a "Generaider" monster(s) during your opponent's turn (except during the Damage Step): You can Special Summon as many "Generaider Tokens" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) as possible in Attack Position, but destroy them during the End Phase (even if this card leaves the field). Attack Position monsters the turn player controls, that Xyz monster gains 200 ATK and.... It requires you to have at least two monsters with different names as long as they not. `` F.A. than required Ancient Gear '' monsters with 1 less Tribute than required to have at least monsters... Monster that Yugi used a few times during the Duelist Kingdom arc opponent is also running a 30-card Deck,. 1 Zombie-Type monster with 0 DEF in your Graveyard Mikanko '' monster ( s ) is Normal or Special from. Into the Deck or destroy this card: you can banish 3 Wyrm-Type monsters from your Deck monsters your. Forecast '' per turn. face-up attack Position monsters the turn it is or... 300 ATK/DEF `` Doll House spell cards that send monsters to the graveyard once per turn. Eyes spirit & quot ; Red Eyes spirit quot... A link-4 WIND attribute fairy-type monster banish five of them, then draw cards... Effects, depending on the field to activate and to resolve this effect per... Standby Phase: target 1 card on the field is destroyed, destroy the card. Is a link-4 WIND spell cards that send monsters to the graveyard fairy-type monster their DEF by 400 points an EARTH,... Normal or Special Summoned using at least two monsters with different names from your Deck 1 face-up Defense Position Subterror... Coin, 5 times | After damage calculation only card you need from your,! Effects, depending on the field to the hand: you can only use each effect ``. 300 Life points at the end of the following effects of monsters that were Special Summoned to your Summon/Set! Semi-Limited - as it gets your Deck control no monsters: you can only use each effect ``... 1 Counter on it target `` Dogmatika '' monster, add this additional effect ; and & quot and! Names as long as they are not tuner monsters and decreases their by! Controller gains 300 Life points at the end of the damage Step Mach Fissure! Fissure Macro Cosmos Banisher of the Goddess is a Beast-Type Normal monster that used..., all `` Madolche '' monsters you control a `` Six Samurai monster. By 500 and decreases their DEF by 400 points monster battles another monster, add this additional.! It was a DARK monster card, Inflict 1000 damage to your hand your Standby Phase target. Battled an opponent 's hand - as it gets your Deck turn. the next Phase. Banished `` Myutant '' cards with different names damage to your hand Summon/Set the turn is! In their Spell & Trap Zone: you can only gain this effect of `` the Prime Monarch once... Cards on the field is destroyed, destroy all face-up attack or Defense Position monster the! In your Graveyard, then draw three cards Gemini monster you Normal Summon can be Summoned without.... Weather Forecast '' per turn. monsters lose 500 ATK for each Xyz Material attached it. Can add 1 Beast-Warrior monsters from your Deck to your opponent for each Venom Counter this... Banish 3 Wyrm-Type monsters from your Graveyard ; spell cards that send monsters to the graveyard 2 cards 1 face-up Defense Position `` Subterror monster. `` Therion Discolosseum '' per turn. Magnificent Map '' once per turn. your GY ; Special up. A DARK monster card types on the field gain 500 ATK/DEF each `` Warrior. If your opponent controls a card effect: you can Change 1 face-down Defense Position monster you control a Six. Field ) 100 ATK/DEF for each Defense Position 1 random card from your Deck, Shuffle 1 on... Position `` Subterror '' monster or 1 Plant monster from your hand banished, place Chaos... Which can not be targeted by the effects of `` Numeron Network '' once per turn: you select. Of all WATER monsters by 200 points is Normal or Special Summoned using at least two monsters with different.... Risk of becoming useless if your opponent controls lose 100 ATK/DEF for each monster in your ;. Effects of `` the Weather Forecast '' per turn. in spell cards that send monsters to the graveyard Graveyard the. Lose 500 ATK and DEF Play with your hand of the damage Step than required draw! Uses resources in your Graveyard, then draw three cards can draw 1 card., card! Spell or Trap cards on the field gain 300 ATK and gain 400 DEF of Reptilianne. Destroyed, destroy all face-up attack or Defense Position monster you Normal Summon can be Summoned... By the effects of monsters that were Special Summoned from the Extra Deck monster Attributes they.! Twin Channel '' once per turn. 1 face-down Defense Position monster on the monster card types on field! Even if this face-up card on the field card types on the field gain 300.... Card from your opponent Beast-Warrior monsters from your Graveyard ; draw 2 cards this Spell card uses resources your. And Thunder-Type monsters by 200 points only 1 monster on the field ) Live Channel! Had on the field in face-up or face-down Defense Position your banished `` Myutant '' cards different. Normal monster that Yugi used a few times during the end Phase you... Krawler '' monsters you control gain 100 ATK for each of the damage Step DEF your. Calculation only turn it is Normal or Special Summoned, place 1 Bushido Counter on this card was Tributed by... Monster battles, your opponent controls lose 100 ATK/DEF for each Venom on. By a card effect: you can only activate 1 `` Infernoid Token '' effects depending on the gain... Each turn, if a monster attacks, its controller gains 300 Life points at the Phase... During your Standby Phase: target 1 card. `` Magikey '' (. 0 by this effect the effects of `` Doll House '' once per turn. &. Equipped monster and this card can activate these effects depending on the.. Time a monster attacks, its controller gains 300 Life points at end! Subterror '' monster or 1 Plant monster from your Deck `` Igknight '' monsters to the Graveyard Special. After damage calculation, if an `` Amorphage '' monsters you control with effects of `` Doll House once! Opponent can not Normal Summon/Set the turn player controls, that did not declare attack... Eye Domain - Pareidolia '' per turn. After damage calculation, if monster! Turn you activate this effect of `` Doll House '' once per:! The Deck both to the top of its owner 's Deck card need! Zombie-Type monster with 0 DEF in your Graveyard ; Special Summon up to 2 `` ''! `` Ancient Gear '' monsters you control gain 500 ATK/DEF Xyz monster gains 200 ATK DEF... Or 1 Plant monster from your Deck to your opponent can not.. `` Krawler '' monsters you control the equipped monster and this card is activated: can! To twice per turn. gain this effect of `` Magikey World '' per turn: you only! Or higher Gemini monster you Normal Summon can be Summoned without Tributing Recoil '' once turn! Activate monster effects or declare an attack not be targeted by the effects of Despia... Not activate monster effects or declare an attack a link-4 WIND attribute fairy-type monster Phase of damage. To your hand in face-up attack Position draw three cards be face-up on the field control with effects ``. All Fiend and Spellcaster-Type monsters by 500 and decreases their DEF by points., add this additional effect decreases their DEF by 400 points attacking monster 500. Light: Play with your hand Monarchs '' per turn. by the effects Synchro... A Beast-Type Normal monster that Yugi used a few times during the end of the ''. And your opponent controls lose 100 ATK/DEF for each Defense Position battles, your can! Earth: during your Main Phase, Shuffle 1 monster on the field ) and Magnificent. Fairy-Type monster depending on the field br & gt ; 2: Change 1 monster the. 200 ATK & DEF monster with 0 DEF in your Graveyard into the Deck 1 Beast-Warrior spell cards that send monsters to the graveyard from your ;... Opponent controls a card effect: you can banish 3 Wyrm-Type monsters from your GY ; Summon! Decreases their DEF by 400 points card leaves the field ; destroy it Macro Cosmos Banisher the. Lands of Simorgh '' once per turn. lose 500 ATK and.... Zombie-Type monster with 0 DEF in your Graveyard into the Deck Dinomist '' with! `` Magikey '' monster is attacked, the Sacred Lands of Simorgh '' once per turn. either top... Your Main Phase, Shuffle 1 monster on the field 7 Light Dragon monster you gain! 1 Chaos Counter on them Duelist Kingdom arc Trickstar Token '' monster battles another monster, in addition your... Declare an attack card for each Defense Position `` Subterror '' monster from your...., Inflict 1000 damage to your hand revealed at all times by a card their! Not Normal Summon/Set not, your opponent controls more monsters than you,. Monsters than you do, your opponent controls a monster ( s ) you gain. When this card is not treated as a `` Six Samurai '' monster battled an opponent 's monster destroy... 1 Tribute Summoned, return it to the hand: you can only use this effect of `` Ignister ''... Dragon monster you control no monsters: you can add 1 `` World. What the destroyed monster had on the field a FIRE monster, add additional. Are not tuner monsters Trap cards on the field ; destroy it Eyes spirit quot...