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It was last verified for, https://eu4.paradoxwikis.com/index.php?title=Ruthenia&oldid=142758, Play It uses Russian Government mechanics as well as Russian Principalities and Veche Republics. EUIV: AAR's, Let's Plays, and Fan Fiction, EU IV: Alternate History Short Story Contest Contr. If you go quantity over aristocratic. Quantity will allow you to pump out more soldiers than there are people on earth. Transoxiana will have become independent from Timurids by now and taking them on wont be too hard either. Why not both? More merchants, better merchants, more trade power in general. Stack that with idea groups and policies and you will dominate late game battles. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. And, as you'll soon see further down the list, some Idea Groups are indeed more equal than others. Take some money if you can. However, if they ally Denmark or Lithuania instead, you cannot take them early on. You will simply just take all the land through peace treaties later. 2nd Channel: https://www.youtube.com/channel/UCWpgb8x6L5pCuakP_137lqADiscord: https://discord.gg/ksDjjUhKHdTwitch: https://www.twitch.tv/theredhawkliveTwitte. There is a reason why Alaska was sold. Create an account to follow your favorite communities and start taking part in conversations. Choose to get more patriarch authority almost every time. Not a native-English speaker, so pardon my english. That should be enough of a good start. As a result, it's a massive part of Paradox Interactive's strategy masterpiece Europa Universalis 4, which puts you in charge of a nation vying for greatness on a real-world map. It draws in the petty states around it and its ruler envisions a new Rus'. I just saw that you can give the ability to create a client state to a custom nation. Despite quantity itself being somewhat redundant. And select the Icon of St. Michael for extra manpower recovery and discipline. So too shall the Rus'. But as diplomatic tech gives colonization range, then you have to balance the ideas with tech, so you don't end up coring Island but not being able to reach Greenland. What about +5% Morale and +10% Siege ability? I want a blogging game where I expand all the way east and then kind of foreplay. I will divide rest of the guide into sections for 1) Conquest; 2) Diplomacy; 3) Ideas/Age abilities and 4) Muscovy/Russia specific game mechanics. The solution is to have two separate groups of armies for both regions. You must log in or register to reply here. If you can ally Ottoman, make that Unholy alliance. Religious is not as strong as it used to be, but it still has a massive amount of power in it. Also i would not pick military ideas first, because if you fall back on military tech you will lose wars so hard, no idea can make up for 1 or even 2 techs behind. There are couple of ways to deal with Ming and their tributaries. Once a united Russia unlocks its second national idea, it may establish a Siberian Frontier colony in any empty province with a direct land connection to its capital passing through non-colony provinces. In MPs, I'd suggest going for 4 military idea groups. Deal with it. The rest is whichever you like. Administrative, as Adaptability. This will be a long war. Im thinking Religious>Defensive>Trade>Admin>Diplomatic>Offensive, then pick whatever MP I have on abundance in the late game. I am not too good at the game, For me it's usually quantity first, trade and religious second and third depending on which points I have more of. You don't have unlimited manpower, i don't know why this myth is still thrown around in every topic where Russia is mentioned. Make an alliance with Circassia and bring them to +190 relations. This could be Hungary or Austria or even Poland depending on their diplomatic relations. Prussia is considered one of the more advanced nations due to the difficult requirements and challenges that must be overcome to form, therefore it is not recommended for beginners. The only way it is less viable is if you are hyperblobbing everywhere into AI in singleplayer. Like an eastern power probably. Pravda, major Russian news media, just used an EU4 campaign screenshot in an article. MPs are generally dictated by who ever has the most military modifiers and Russia late game can seriously do some damage due to having an Artillery combat ability modifier in it's NI. This gives +10% Discipline and money to pay for the army, which helps fight the PLC and Ottomans. Centuries ago the land of the Rus' was united under a single banner and ruled from the legendary city Kiev. I am thinking on the side of quality for now and then later quantity, Quantity as a first idea is good because muscovy has extreme manpower problems in the early game. Prussia is a powerful military state with strong morale, discipline and tradition; enough to ensure strong generals in commanding large armies, well-trained troops in aforementioned armies and good military rulers. As you pointed out, Orthodox is the only religion that gives benefits on a per province basis. Its not too hard if no one has formed Bharat or Hinudstan yet. I've been going diplo early rather than influence for the extra diplomats and war score reduction (i'd then put influence in 4th place). Religious/Economic - Influence/Trade - Defensive/Quantity - quality and whatever you need, That's a pretty good set, although I strongly recommend humanist early on too, or at least as 4th or 5th group, Thanks, but I dont think I need Humanist. You will need to siege down all of Sweden and the fort in Denmark. Ruthenia represents a unified successor state to the legacy of Kievan Rus', centered around its former capital. My go to is usually defensive or quantity as the first pick and then religious. Influence second, you've got vassals to annex and other small neighbors countries to vassalize and then annex as well. Prussia can also play a decisive role in the League Wars. Fight few battles with Ming armies. Questions, Paradox It also doesn't offer any good policies with other idea groups one would pick as Russia. In my previous guides, I have made separate guides for an expansionist play style and a casual play style. If Kiev (280) is part of the HRE, but its owner is not a member then: Please help with verifying or updating this infobox. It will take 2 more wars to finish off Novgorod. Other than that, I took exactly 2 provinces without a claim on and dev-pushed Renaissance (to dev 30 in Moscow) and Colonialism (in Yuriev). A.E.I.O.U: "All the world is subject to Austria." Now that's something which would interest me and Religious doesn't help Russia here. As soon as you declare, take the mission. Get level 1 advisors. I also don't think Muscovy needs them at all. Accept the demands of these rebels (it will cost you prestige and legitimacy). The loyalty is a product of liberty desire and . The CB is more a nice bonnus (also this policy with 10% moral and the one with moral and siege are among the best millitary policy). Russian man here, trust me on this one, comrade: Religious to convert steppes and get Deus Vult CB against pretty much everything (poor mans nationalism/imperialism), Offensive for +5% discipline, which in my experience makes you unstoppable when combined with +5% discipline orthodox bonus and +5% discipline military advisor and later +5% from quality ideas, Diplomatic for -20% province cost in peace treaties since you will be constantly expanding, Administrative for faster core creating and government capacity, Trade for money. Show more Show more. I also stabbed up once. The Sun Never Sets on the Indian Empire" . If you are extremely lucky, you will find a nation that borders Ming and isnt a tributary yet. Especially as Orthodox since the number of orthodox nations is very small. Game starts with 5 subjects that fill up your relationship slots. New comments cannot be posted and votes cannot be cast. The start changed a little bit. I am thinking Quality and then religious. Stockpile all monarch points before Age of Absolutism starts. Use Oprichnina here for temporary rebel suppression. For a better experience, please enable JavaScript in your browser before proceeding. Then hop onto Holstein, Mecklenburg or Pomerania and burrow into HRE from there. Best economic modifier in the game. Religious why? Improve with Pskov, as you cant RM them. If played correctly, Prussia can dominate Central Europe and the rest of the HRE. We will not allow newcomers and pretenders to claim the legacy of our forefathers. This will require a lot of diplo points. Prussian missions centre around building up their influence and expanding their borders. There will come a time when we no longer stand to gain by holding on to the trappings of a monastic order. Religious is probably going to be your first idea group. warren central student killed 2022. Couldn't take the +1 monthly admin because military took priority and the land I conquered constantly dropped my crown land down. After that I am unstoppable and the rest of the idea groups are dependent on what I need most at the time or role-playing. I don't see how anything else would be better. If you are defending from stronger enemies you are doing something wrong and need to address it by diplomatic measures, not by defensive ideas, Expansion/exploration. They have inferior armies, but they will have a huge numbers advantage. Interactive corporate website, Has enacted the republican government reform. Lower autonomy in all provinces and strengthen government (legitimacy will tick down every month with negative stability, so you can do this a few times). It is more viable and basically necessary in MP. More diplomats, better diplomats, better relations improvement, etc. Converting is just straight up better than being humanist if you want to make your nation as strong as possible (Humanist ideas are horrible in MP), not to mention that it has way better policies and Orthodox specifically has mechanics that encourage conversion (+33% manpower & -3 unrest in True Faith provinces, also push metropolitan). The bonus from orthodox is linked to religion of your provinces (+33% manpower and -3 unrest on orthodox provinces) and you must convert suni land. A capital not of a mighty territorial empire, but of a compact and concentrated state that can still use gold and favors to influence neighbors and rivals. There are only 2 things holding you back, one is the limited manpower you start with and second are alliances. Where's Quantity? Since most areas are 3-5 provinces large, this is both time and spy network efficient, while also allowing to have claims on non-bordering provinces of neighbours. Get provinces from them so you can border Ming directly. Siege Lithuania or Scandinavia in the winter or fight a big European and watch your 300k MP melt to 0 in a matter of years. After you get Siberia frontiers and more of nobgorod trade node trade really come in handy to solve all problems with money Russia normally have. One of the major logistical issue you will face mid to late game is the distance between the eastern and western borders of your empire. Generally i always try to hire the best advisors for admin tech, the best i can afford, because they are the most valuable. Espionage is another idea group that I would usually like to use as Russia as pairs well with it's NI and that corruption reduction is so nice when your big. 1 Swap National ideas 2 Countries 3 Group national ideas 4 Easter egg 5 Converter-only Each country has a unique set of strengths that make it different from most or all other countries. Admin for extra GC and CCR. eu4 ethiopia ideasis ora king salmon safe to eat. These are the easiest wars you will fight. Colonial Russia can be fun. This means I can still start wars while annexing two vassals and can grab sweden with transfer subject in a single war. Once you get the second quantity idea- Icon of Eleusa for unrest reduction. 2008 redeem team starting 5; who is sarah davis married to; Other nations wishing to form Ruthenia will have to change their culture first; Lithuania is the best-positioned state to do so in 1444. If you have done the earlier wars and integrated your vassals, you will have the required provinces to form Russia by the time you get to Admin level 10. Ideas for a European Union custom nation . This mod has been made to expand upon the variety of formable nations already in Europa Universalis IV. Expansion CB is 50% AE vs 75% AE for religious and I believe gives a war score discount (religious has no discount). You're going to need it and it stacks well with high patriarch authority. Age of Discovery- Transfer Subject -> War Taxes -> AE Reduction, Age of Reformation- Prestigious conversion -> Institution Spread -> Religious Wars -> Merc Discipline, Age of Absolutism- Absolute Government -> Admin Efficiency -> Harsh Treatment. Into the forests and hinterlands of the land we today call Russia. before clicking the move capital to saint Petersburg option.) Offensive would be my first pick over Quality because 2/3 of quality is Navy or cavalry, which doesn't play into Russian strengths. I like Trade ideas here as Russian provinces arent the most valuable. This page was last edited on 12 April 2022, at 12:12. You will miss out on the missions early on but they are a very powerful force and will help you with your wars against Denmark and Ottomans. Always has worked, probably always will. It may not display this or other websites correctly. Is this supposed to be a WC? It is not worth it to play colonization game as Russia. Try to come out with 4k to 5k manpower to spare after this war. Please help with verifying or updating this section. Install Raid for Free IOS/ANDROID/PC: https://pl.go-ga.me/t5oz9yd3 and get a special starter pack Available only for the next 30 daysWe're going to Siber. If you want to colonize all of Asia and don't conquer China and the hordes, exploration would be better. As you conquer these lands, you can release Timurids as subject if they dont exist. X. who is credence barebone related to; how many registered voters in new york state 2021; frasi ciro di marzio gomorra. From pretty early on, your main source of income will be trade rather than taxes. You are using an out of date browser. Offensive next, since Muscovy/Russia's military lacks some punch in the national ideas. Barely. Jucoy 2 days ago. Focus has been on ADM since game start. December 11th: Set Novgorod as a rival. The order in which you declare wars will depend on who your enemy is allied to. Get a border with Ming. All rights reserved. It is also possible to release and play as a Ruthenian vassal from Lithuania or Poland, to start as a Russian principality and complete the Restore Kiev mission, to make a custom nation with the right culture. Early innovativeness, since AI usually doesnt open with quantity ideas. Offensive is better as a second mil idea. Defensive has a nice morale boost and further ups your defensive attrition which stacks with Russia's terrain. Look for one of the surviving Italian nations or Spain. -25% reduced core cost is the best idea in the game for . In terror our people fled the plains of Rus' and went north. Admin ideas at some point for this reason too. In 1.29, you started with 9000 manpower and needed 9 whatevers to reach the force limit for the permanent cores on novgorodian land. Realistically after that you pick based on what you need. I'd assume he meant his ruler has an admin skill of 1. and our Due to the way ruler stats are calculated, it gives a 5/8 (62.5%) chance of getting a 6 ruler. Rival Kazan and Great Horde. It really is tough decision. I usually leave Perm for the last as they have the biggest army which helps you out in wars. What ideas should I pick? Press J to jump to the feed. Break royal marriages till your stab is -3. Deus Vult CB is the best till you get Imperialism CB. And you are unlikely to take them on early game even with a good ally in Europe. Quality for military buffs. Early siege ability and FL boost is great and 115% discipline is op. Ming will want to white peace after a while. As Russia you can just go Trade + Quantity + Religious and have +30% goods produced on top of great trade goods and a trade flow you can control 100%, making spawning global trade in Novgorod a breeze. The combination of Orthodox with Religion is very strong. Fight them for a little bit and see if you could just give them a few provinces from Caucasus region for now. It is possible at any time to spend 50 military power to gain 10 militarization. all the bonuses just have amazing synergy with russian position ad national ideas. Get Norway as subject like stated earlier. They are big and powerful and they want both HRE and Ottoman lands which means they will help you in your big wars. Why would I need administration ideas as Russia? This is unlikely, but if you do find one, declare on them immediately and take those borders. Even if you national focus away from it and have no advisors and no admin abilities of your ruler, that's still 2. One random owned province with Pomeranian, Saxon or Prussian culture: One random owned province with Saxon or Pomeranian culture as well as country's capital: The lands once conquered and Germanized by the Teutonic Order will always need protection against rapacious neighbors.
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